I think we need to put the actual tables on this page where people can edit them, rather than on a locked google page. Allow everyone to contribute =_=. I've set up a basic if ugly table for the first two fusion ranks. 10:24, September 11, 2010 (UTC)

I have unlocked fusion up to rank 5, but I haven't found all ingredients so far. MithranArkanere 10:40, September 11, 2010 (UTC)
Also, shouldnt this article be called "Fusion" and not "Fusion Guide"? 22:51, September 12, 2010 (UTC)


Cldstrife15: Here you go guys, my incredibly useful level five fusion table! (sarcasm)

Joshrl: It's actually is useful! We all love your help here. ;)

Cldstrife15: I'll keep up the good work then! But I tell you, Crystal Nightmare is, as it's name suggests, a nightmare!

Moving talk

Just moving the talk in the main page to the Discussion page. Remember to use third-person when writing articles.--Dthvirus 15:09, September 22, 2010 (UTC)

Cldstrife15: Starting a list of the ingredients required to unlock 100% of the fusions. This will be a work in progress, as many of the ingredients are still unknown to contributors. Wish us luck.

CorruptedMemories: I'll count every ingredient in the list above, then fill em in here, later. I'll probably do so tonight. (Need this in alphabetical order)

SN64: I added in the numbers for the ingredients below that weren't finished yet a few days back. I also added Fire Crystal to the below list, as it was overlooked before.

Anon: I've modified the charts for patch 1.1.08. Furball requirements less than half what the were before \o/ Someone might want to double check my math on the totals for 100% needed.

Zechnophobe: I have added a 'value per storage slot' column to the first level of fusion. The idea is to give a reader the value of a fusion compared to how many of your inventory slots it takes to get. 10 Slime Fluids taking up half your inventory that could have been more valuable things ends up being valued less (A LOT less) than a single item turning into a great fusable. I have handled negative profits as N/A, but am Not sure this is correct. Currently it is simple calculation of "Profit/# of dungeon items needed". If others think this is worthwhile, add on to other tables please!

Food as ingredients (for 100%)

The list of ingredients needed for 100% doesn't include food. I know they're not technically in the category of Ingredients, but they're needed items (and some can't be bought at market, like Egg Toast). I'd add them but I'm not confident in where I'd put them in the list. Just at the end I guess? NightChime 20:31, January 17, 2011 (UTC)

  • I've restructured the list to include food, as well as medicines and treasures, and I just went ahead and threw in all the equipment while I was at it. I removed the Common/Rare stuff because a lot of them were wrong and it really varies by enemy how common any given thing actually is. Besides, anyone using this table will be using it as a checklist or an objective list (i.e. how many Fur Balls do I need?), and for those purposes rarity is effectively useless. A "What drops this?" column could be useful, but I don't think I'll be adding it. --MercuryP 17:18, October 3, 2011 (UTC)

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