Rings are a type of Equipment wearable by all Adventurers. However, an adventurer who buys a ring in the shop won't equip it. Rings can have a +X, but since they have no stat this has no effect (other than when they are used as ingredients for a fusion).
They have various effects that triggers at appropriate times and break randomly on use, becoming a Broken Ring.
List of Rings
| ||Purchase Price|| |
|Broken Ring|| ||A shattered ring that has lost any value it once had. Could it be repaired somehow?...||No effect||Ring|
|Willpower Ring||4,200|| ||This ring's power enhances the wearer's willpower, allowing him to shrug off physical blows. It can break.||1/2 Phys. damage taken||Ring ; Accessory|
|Evoker's Ring||4,900|| ||This ring's power enhances the wearer's magical power. It can break if the user is unlucky.||1/2 Mag. damage taken||Holy ; Ring ; Accessory|
|Purity Ring||5,600|| ||This ring allows the wearer to cleans himself of status ailments. It can break.||Negates status ailments||Ring ; Accessory|
|Healing Ring||7,000|| ||This ring's power heals the wearer over time. It can break if the user is unlucky.||Restores 25% of max HP when going under 50%||Ring ; Accessory||Level 1 Fusion|
|Meditation Ring||7,000|| ||This ring's power restores the wearer's mental power over time. It can break.||Restores 25% of max SP when going under 50%||Holy ; Ring ; Accessory|
|Graceful Ring||21,000|| ||This ring's power makes the wearer's movements graceful, preventing a waste of energy. It can break.||Halves SP consumption||Ring ; Accessory|
|Thief's Ring||7,000|| ||This ring's power allows the user to detect and disarm traps. It can break.||Disarms Chest-Traps when opened||Ring ; Accessory|
|Mystery Ring|| ||This ring's power... uh... That's a good question. Try it and see. It can break||Chance to upgrade Chest's content to a rare drop||Sinister ; Ring ; Accessory||Level 2 Fusion|
|Soul Ring|| ||The holy fire within this ring will prevent the wearer from dying; this will break the ring.||Revives when worn on death||Holy ; Ring ; Accessory||100% chance to break on use|
|Weapons • Armors • Other Armors • Accessories • Food • Decorations • Other • Ingredients|
|Charms • Necklaces • Rings|