The Merchant's Guild is your first point of call upon starting a new game. It is one of two places in Pensee where you can purchase items for your store, the other being the Market.
The guild is run by the Guild Master who is also a customer. Note that he is no less likely to purchase anything you just bought from the guild than anyone else is.
Buy[]
The items sold by the Merchant's Guild depends on your Merchant Level.
Some weapons like Arma's Parts and Griff's Claws are not sold until the hero using them is recruited.
Initially the guild stocks 2-5 Tier 0 items and 1 Tier 1 item. Once you reach Merchant Level 4, Tier 0 and Tier 1 become unlimited and Tier 2 is accessed with 1 item in stock. Each consecutive time the previous Tiers become unlimited and the newest Tier stocks only a single item. There are certain exceptions to this rule:
- Giant's Fist, Spellclaw and Drill Arm remain in limited supply at Tier 4.
- There is no Tier 5 Arm Part.
- There are 2 Tier 5 Clothes.
Sell[]
Any item can be sold back to the Guild for 30% of the base value. High/Low price trends push this to 36% and 24% respectively, though still a considerable loss.
Fusion[]
Fusion unlocks at Merchant Level 5 and can be used to craft powerful items that cannot be obtained through other means. For more information visit the Fusion page.
Expansion[]
The first expansion unlocks at Merchant Level 12 and costs 10,000 pix. The shop will expand to have 4 tables (16 item slots).
The second expansion unlocks at Merchant Level 20 and costs 30,000 pix. The shop will expand to have 6 tables (24 item slots). The shop will also get a second window which allows for more showcase display items.
The third and final expansion unlocks at Merchant Level 26 and costs 100,000 pix. The shop will expand to have 10 tables (40 item slots).
The total cost of all three expansions is 140,000 pix.
Talk[]
The guild master offers wordy tutorials for the topics.
- What is the guild?
- What can I do here?
- About merchant levels
- About the town
- About unknown items
- About fusion
These should be read on a first playthrough but can otherwise be ignored.