List of Medicines
|Name||Effect||Merchant Level||Base Price||Item Types|
|Ferromin||Permanent +2 - 3 Max HP||1||1,000||Medicine, Plain|
|Ferromin G||Permanent +3 - 4 Max HP||4||2,500||Medicine, Plain|
|Ferromin FX||Permanent +4 - 5 Max HP||11||4,000||Medicine, Plain|
|Ferromin R||Permanent +5 - 7 Max HP||18||6,000||Medicine, Plain|
|Ferromin S||Permanent +6 - 8 Max HP||23||8,000||Medicine, Plain|
|Ferromin L||Permanent +7 - 9 Max HP||Chest only||15,000||Medicine, Plain|
|Omega Ferromin||Permanent +9 - 12 Max HP||Chest only||30,000||Medicine, Plain|
|Speedy Concoction||Speed Up (Temporary)||Fusion or Chest only||10,000||Medicine, Plain|
|Solid Concoction||DEF & MDEF Up (Temporary)||Fusion or Chest only||10,000||Medicine, Plain|
|Strong Concoction||ATK & MAG Up (Temporary)||Fusion or Chest only||10,000||Medicine, Plain|
|Secret Mix||All stats increased (Temporary)||Chest or Boss drop only||100,000||Medicine, Plain|
- Ferromin's effects are limited. After boosting an adventurer's HP by a maximum of 200HP using the medicine, Ferromin will stop working, and any additional Ferromin used on the same adventurer will 'add' 0 HP. For example, if Tielle at Level 99 with 274 HP (Who's never drank a bottle in her life) went to an all you can drink Ferromin Buffet one day, she would be able to increase her Max HP to 474HP, exactly +200HP more. Unfortunately, she'd be really sick of Ferromin at that point, so any bottles she drinks will contribute absolutely nothing to her maximum HP from then on.
- Ferromin's item details only say the minimal amount it will increase maximum HP. There is a random chance you can receive a point or more of Max HP with more expensive ones offering more variance to the bonus.
- Floors with the "Consumables are now half as effective" and "Consumables are now twice as effective" news flash do not alter the effect of Ferromin.
- Ferromin's "correct" translated name is actually supposed to be Fuelmin and can be seen advertised on the side of the SuperVend SDXK56 vending machine.
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