When used, a ball pops out and starts rotating around Arma. She can fire up to 6 shots, after which the ball will fly out. The ball disappears once it hits an enemy and consumes 1 Ammo. The balls will keep spinning even if Arma switches weapons, dealing the same damage as her currently equipped part. This makes it useful for defensive purposes, as the balls will hurt enemies that get too close, while still giving Arma full control of herself.