Rings are a type of Equipment wearable by all Adventurers. However, an adventurer who buys a ring in the shop won't equip it. Rings can have a +X, but since they have no stat this has no effect (other than when they are used as ingredients for a fusion).
They have various effects that triggers at appropriate times and break randomly on use, becoming a Broken Ring.
List of Rings[]
Purchase Price | Price |
Description | Categories | Notes | ||
---|---|---|---|---|---|---|
Broken Ring | A shattered ring that has lost any value it once had. Could it be repaired somehow?... | No effect | Ring | |||
Willpower Ring | 4,200 | This ring's power enhances the wearer's willpower, allowing him to shrug off physical blows. It can break. | 1/2 Phys. damage taken | Ring ; Accessory | Has a 1 in 10 chance to break on use | |
Evoker's Ring | 4,900 | This ring's power enhances the wearer's magical power. It can break if the user is unlucky. | 1/2 Mag. damage taken | Holy ; Ring ; Accessory | Has a 1 in 10 chance to break on use | |
Purity Ring | 5,600 | This ring allows the wearer to cleans himself of status ailments. It can break. | Negates status ailments | Ring ; Accessory | Has a 1 in 5 chance to break on use | |
Healing Ring | 7,000 | This ring's power heals the wearer over time. It can break if the user is unlucky. | Restores 25% of max HP when going under 50% | Ring ; Accessory | Level 1 Fusion
Has a 1 in 5 chance to break on use | |
Meditation Ring | 7,000 | This ring's power restores the wearer's mental power over time. It can break. | Restores 25% of max SP when going under 50% | Holy ; Ring ; Accessory | Has a 1 in 5 chance to break on use | |
Graceful Ring | 21,000 | This ring's power makes the wearer's movements graceful, preventing a waste of energy. It can break. | Halves SP consumption | Ring ; Accessory | Has a 1 in 10 chance to break on use | |
Thief's Ring | 7,000 | This ring's power allows the user to detect and disarm traps. It can break. | Disarms Floor-Traps and Chest-Traps | Ring ; Accessory | Has a 1 in 4 chance to break on use | |
Mystery Ring | This ring's power... uh... That's a good question. Try it and see. It can break | Chance to upgrade Chest's content to a rare drop | Sinister ; Ring ; Accessory | Level 2 Fusion
Has a 1 in 3 chance to break on use | ||
Soul Ring | The holy fire within this ring will prevent the wearer from dying; this will break the ring. | Revives when worn on death | Holy ; Ring ; Accessory | 100% chance to break on use |
Weapons • Armors • Other Armors • Accessories • Food • Decorations • Other • Ingredients |
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Charms • Necklaces • Rings |
Broken Ring • Willpower Ring • Evoker's Ring • Purity Ring • Healing Ring • Meditation Ring • Graceful Ring • Thief's Ring • Mystery Ring • Soul Ring |